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VANCOUVER, British Columbia, Jan. 6, 2022 (GLOBE NEWSWIRE) – ESE Entertainment Inc. (TSXV: ESE) (OTCQB: ENTEF) (the “Company” or “ESE”), is a European entertainment and generation company aimed at games, in specific eSports. The company offers a diversity of leading video game developers, publishers and brands through the generation, infrastructure and fan engagement offerings internationally.
In order for new and existing investors to better perceive existing operations and long-term goals, ESE CEO Konrad Wasiela is pleased to provide the following update on the company.
Wasiela said, “As we begin to execute our plans for 2022, I would like to take this opportunity to share with you some highlights and successes that ESE has achieved in 2021. We have established new relationships with global companies, formal execution relationships. with the editor point -1 and exceeded many operational goals. In addition, our competitive M&A strategy has proven to be a success, with ESE completing 4 acquisitions and delivering a fifth. Success 2021. Now our goal is to continue the wonderful year 2021 with an even more powerful year in 2022. »
FINANCIAL PERFORMANCE
$4,234,984 in quarterly revenue with a cumulative of more than 400% to the last quarter
In September 2021, ESE published its monetary effects for the 3 months ended July 31, 2021, highlighting the following:
CEO Konrad Wasiela said: “It is vital to note that the monetary statements for this era do not come with the recently completed acquisitions of Digital Motorsports and Frenzy. We look forward to publishing our audited annual monetary statements for the fiscal year of October 31, 2021. “. In times of long term, we will be able to reflect the combined operations of the entire era in our consolidated monetary statements. »
PROCUREMENT
To date, ESE has completed four acquisitions: K1CK Esports in January 2021, WPG in April 2021, Auto Simulation Limited T/A Digital Motorsports in September 2021, and Frenzy sp. z.o.o. in November 2021. The Company will continue to seek out accretive acquisitions, with a focus on identifying potential opportunities that can add revenue.
CEO Konrad Wasiela stated,“Last year we executed on our M&A strategy with a total of four acquisitions completed. This has set a new base of operations for the company and put us in a stronger operational position. Throughout our acquisitions processes, our aim has been to structure deals with shareholder value at the top of mind. This focus will not change, and our M&A team intends to continue to pursue synergistic acquisition targets in 2022.”
Acquisitions Completed in 2021:
K1CK Esports – January 18, 2021 ESE completed its acquisition of all of the business assets and intellectual property of K1CK Esports Club (‘ K1CK ‘), an esports organization based in Europe. K1CK manages esports teams that compete across multiple games and platforms and, since its inception, K1CK has seen continued success in esports competitions across Europe and the rest of the world, winning over 900 awards. The acquisition of K1CK has allowed ESE to expand its position in the esports industry. More than 100 world-class players have played under the K1CK team name, including Ricardo ‘fox’ Pacheco and Carlos ‘ocelote’ Santiago. The current stars of the team include League of Legends player Lukasz ‘Puki Style’ Zygmunciak and FIFA player João ‘JOliveira10’ Oliveira. Website:
World Performance Group – April 12, 2021 ESE has completed the acquisition of World Performance Group Ltd. (“WPG”), a gaming and infrastructure company for esports. The final touch of the transaction expanded ESE’s esports infrastructure globally, connecting esports corporations with its In 2020, WPG’s assets generated revenue of more than $14,000,000. The transaction added WPG’s existing visitor base to ESE.
Auto Simulation Limited T/A Digital Motorsports – September 15, 2021 ESE has completed the acquisition of Digital Motorsport, an award-winning European organization that is one of Europe’s leading providers of racing simulation solutions, specializing in the structure of traditional simulators and providing turnkey. The transaction included Digital Motorsports’ portfolio of high-end assets, similar to cloud-based racing simulator solutions, parts and racing services. :
Frenzy sp. zoo. – On November 15, 2021, ESE completed the acquisition of Frenzy, a media production and infrastructure company targeting the video game industry, which creates and executes esports and gaming events, broadcasts and multimedia content. Pro cellular and automated television equipment, allowing you to produce truth exhibits from all regions of the world. Its main profit resources come from television production, events and league organizations, as well as advertising campaigns. Frenzy founded through Piotr Zak, member of the Supervisory Board of Cyfrowy Polsat SA, one of the largest virtual platforms in Europe and the largest in Central and Eastern Europe.
Acquisition announced in 2021:
Signing of a definitive agreement for the acquisition of Gaming Technology Company, GameAddik On December 1, 2021, ESE announced the signing of a definitive agreement for the acquisition of 9327-7358 Québec Inc. DBA GameAddik (“GameAddik”), a Canadian generation company targeting the video game industry. The company creates and runs its functionality style generation software to generate users and develop game success for its customers, who are primarily video game developers. GameAddik has demonstrated steady profit expansion and profitability based on old monetary data. GameAddik operates in Quebec, Canada, and works with some of the most identified game publishers in the world. The final touch of the GameAddik acquisition remains subject, among other things, to the approval of TSX Venture Exchange.
SENIOR MANAGEMENT
Appointment of Rick Brace, former President of Rogers, to the Board of Directors of ESE
On April 25, 2021, ESE appointed Rick Brace to its Board of Directors. Prior to his appointment, Mr. Brace most recently served as the President of Rogers Media, the sports and media subsidiary of Rogers Communications (NYSE: RCI and TSX: RCI.B).
As president of Rogers Media, Rick Brace is guilty of leading the strategy and overseeing the operations of the company’s strong portfolio of media assets, which includes 42 television stations, 51 radio stations, 56 publications, virtual media, subscription content services, the Toronto Blue Jays and Rogers Centre.
ESE CEO Konrad Wasiela commented: “It is a privilege to appoint Rick Brace as director of ESE. His willingness to be practical and committed to the company’s strategy and operational supply experience has been invaluable. We just touched the surface rick can go up to the ESE group. »
Appointment of Hubert Habas, former senior team of ESL Gaming GmbH, as Chief Commercial Officer
On November 16, 2021, Frenzy, a subsidiary of ESE, appointed Hubert Habas as the company’s Chief Commercial Officer. Hubert Habas has been worried in the gaming industry for 2008. For the past five and a half years it has cooperated with ESL Gaming. He has a broad association with the esports logo and sponsorship gained throughout his career with the exposure of global corporations in the gaming industry.
ESE CEO Konrad Wasiela commented: “Our purpose is to continue to pursue the skill globally and integrate them into the company. With an already strong team, we need to continue to expand and invest in world-class skills. “
ESPORTS AND GAMING OPERATIONS – November/December Update
ESE and Ekstraklasa host the EA SPORTS FIFA tournament On November 22, 2021, ESE announced that its media company, Frenzy, signed a letter of intent with Ekstraklasa SA for the EA SPORTS FIFA tournament, Ekstraklasa Games, for the years 2022 and seasons. 2023.
Riot Games selects ESE Entertainment to launch the Esports League in 20 European countries for the VALORANT game On December 16, 2021, ESE announced that it will host and produce the first edition of the VALORANT Regional League esports festival in Europe.
After winning the tender, ESE will organize and produce the festival for 20 European countries: Israel, Greece, Poland, Czech Republic, Slovakia, Estonia, Latvia, Lithuania, Albania, Bosnia and Herzegovina, Bulgaria, Kosovo, Montenegro, North Macedonia, Serbia, Croatia, Hungary, Moldova, Cyprus and Romania. ESE will be for the organization of esports festivals in the league, leadership and operations, production of broadcasts and control of social media channels in Polish and English on the indicated platforms through Riot Games. .
ESE announces Digital Motorsports partnership with NASCAR for eNASCAR International iRacing Series On December 20, 2021, ESE announced that its subsidiary, Digital Motorsports, has married NASCAR to offer the current season of eNASCAR International iRacing Series. Esports racing festival that will stop at five virtual tracks in the United States, Canada and Belgium, starting at Homestead-Miami Speedway on Saturday, January 8, 2022. Drivers will compete iRacing. com, NASCAR’s official simulation spouses website, which supplies one of the most productive online racing simulation portals and offers officially legal and laser-scanned replicas of race tracks around the world. the world.
Company Objectives 2022
CEO Konrad Wasiela concludes: “I would like to personally thank all the shareholders who were part of ESE and our corporate vision. We focus on executing our plan and creating a long-term price for shareholders. We are motivated and more determined than to continue creating prices and growing the business. Our entire team started in 2022 and we look forward to an exciting year ahead. “
About ESE Entertainment Inc. ESE is a European entertainment and generation company focused on gaming, especially esports. The company offers a diversity of leading video game developers, publishers and brands through the generation, infrastructure and fan engagement offerings internationally. E-commerce channels, esports groups and gaming leagues. In addition to the Company’s biological expansion opportunities, the Company is contemplating selective acquisitions that align with its purpose of forming a dominant global player in the esports generation and infrastructure.
Forward-Looking Statements This press release includes certain forward-looking statements that may constitute forward-looking information under applicable securities laws. All statements, other than those of ancient fact, that concern activities, occasions, results, developments, functionality or achievements that ESE anticipates or expects to happen or will happen in the long term (in whole or in part) should be considered. . as prospective. data. Such data may involve, without limitation, comments related to: (i) the Company’s long-term earnings and its ability to sustain earnings growth; (ii) the good fortune of subsequent and long-term acquisitions of the Company; (iii) the Company’s ability to identify goals for mergers and acquisitions, and its ability to execute them; (iv) the ability to finalize the acquisition of GameAddik; (v) the Company’s ability to identify and appoint appropriate members of senior management, advisers, and other personnel; (vi) the Company’s ability to achieve its corporate objectives for 2022, including the expansion of its business in metaverse and igaming; and (vii) the Company’s ability to identify and adopt new technologies and infrastructures. Often, but not always, forward-looking data can be learned by using words such as “plans”, “expects”, “is planned”, “budget”, “planned”, “estimates”, “forecasts” “Means” , “anticipate” or “believe” or diversifications (adding negative diversifications) of those words and expressions, or statements made in the long term or that indicate that certain actions, occasions or results “possibly”, “may also simply”, “It would ‘ , ‘may also simply’ or ‘will’ (or other diversifications of the foregoing) be taken, happen, be in achievement, or realized. Forward-looking data is based on competitive, monetary and economic insights and existing operational plans, methods, or ideals at the date of this press release, but presenting risks, uncertainties, assumptions and other known and unknown points that could possibly cause actual results. ESE’s functionality or achievements are materially different of the long-term results, functions or achievements expressed or implied through the forward-looking data. These points would possibly be based on existing data to be had in ESE, aggregating data received from third-party industry analysts and other third-party resources, and are based on existing management expectations or ideals related to long-term growth. term, operating results and long-term capital. (adding the amount, nature and resources of its financing) and expenses. Any forward-looking information contained in this press release is expressly qualified by this cautionary statement. Trading in SEE securities is considered highly speculative.
Neither TSX Venture Exchange nor its Regulatory Service Provider (as that term is in TSX Venture Exchange’s policies) accepts the duty of adequacy or accuracy of this release.
SOURCE ESE Entertainment Inc. For more information about ESE, please contact: Daniel Mogil, Investor Relations 647-492-1535
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